Vue3 如何搭建mqtt及使用以及多个订阅获取数据
使用前先下载相应的依赖包
npm install mqtt -S
一、单个订阅方式
1、在utils里面创建mqtt.js
import * as mqtt from "mqtt/dist/mqtt.min";
import { mqttUrl } from "../config/env"
class MQTT {
url = '';// mqtt地址
topic = ''; //订阅地址
client ='';
constructor(topic) {
this.topic = topic;
// 虽然是mqtt但是在客户端这里必须采用websock的链接方式
this.url = mqttUrl;
}
//初始化mqtt
init() {
const options = {
clean: true,
connectTimeout: 4000, // 超时时间
};
this.client = mqtt.connect(this.url, options);
this.client.on('error', (error) => {
console.log(error);
});
this.client.on('reconnect', (error) => {
console.log('正在重连:', error)
});
}
//取消订阅
unsubscribes() {
this.client.unsubscribe(this.topic, (error) => {
if (!error) {
// console.log(this.topic, '取消订阅成功');
} else {
// console.log(this.topic, '取消订阅失败');
}
});
}
//连接
link() {
this.client.on('connect', (con) => {
this.client.subscribe(this.topic, (error,res) => {
if (!error) {
console.log('订阅成功');
console.log('主题', this.topic)
} else {
console.log('订阅失败');
}
});
});
}
//收到的消息
get(callback) {
this.client.on('message', callback);
}
//结束链接
over() {
this.client.end();
}
}
export default MQTT;
2.在utils里面创建useMqtt.js
import MQTT from './mqtt';
import { onUnmounted, ref } from 'vue';
export default function useMqtt() {
const PublicMqtt = ref(null);
const startMqtt = (val, callback) => {
//设置订阅地址
PublicMqtt.value = new MQTT(val);
//初始化mqtt
PublicMqtt.value.init();
//链接mqtt
PublicMqtt.value.link();
getMessage(callback);
};
const getMessage = (callback) => {
PublicMqtt.value?.get(callback);
};
onUnmounted(() => {
//页面销毁结束订阅
if (PublicMqtt.value) {
PublicMqtt.value.unsubscribes();
PublicMqtt.value.over();
}
});
return {
startMqtt,
};
}
3.使用
// 使用
import useMqtt from '@/utils/useMqtt'
const { startMqtt } = useMqtt();
startMqtt('主题topic', (topic, message) => {
const msg = JSON.parse(message.toString());
console.log(msg);
});
//示例
startMqtt('instructionMessageType/#', (topic, message) => {
console.log(`来自:${topic}的消息:${JSON.parse(message)}`)
const msg = JSON.parse(message.toString());
if (msg.taskId == taskId.value) {
switch (topic) {
//撤退指令消息推送主题
// case 'instructionMessageType/retreat'+'/'+taskId.value:
// console.log(msg, '1')
// console.log(instructList.value)
// instructList.value.retreatNum += 1;
// // instructList.value.executeNum -= 1;
// instructList.value.sendNum += 1;
// emitter.emit('instructListData', instructList.value)
// break;
//指令中断消息推送主题
case 'instructionMessageType/interrupt'+'/'+taskId.value:
console.log(msg, '2')
// instructList.value.retreatNum += 1;
// instructList.value.executeNum -= 1;
// instructList.value.sendNum -= 1;
// instructList.value.stopNum += 1;
// emitter.emit('instructListData', instructList.value)
break;
}
}
})