python_飞机大战源代码
本代码学习于黑马程序员,开发环境基于IDEA,pygame模块。图片资源私博主~
先上效果图

plane_main.py
import pygame
from plane_sprites import *
class PlaneGame(object):
def __init__(self):
print("游戏初始化")
# 创建游戏窗口
self.scree = pygame.display.set_mode(SCREE_RECT.size)
# 创建游戏时钟
self.clock = pygame.time.Clock()
self.__reate_sprites()
# 定时出现敌机
pygame.time.set_timer(CREATE_ENEMY_EVENT, 1000)
pygame.time.set_timer(HERO_FIRE_EVENT, 400)
def __reate_sprites(self):
# 创建背景
bg1 = Background()
bg2 = Background(True)
self.back_group = pygame.sprite.Group(bg1, bg2)
self.enemy_group = pygame.sprite.Group()
self.hero = Hero()
self.hero_group = pygame.sprite.Group(self.hero)
# 创建敌机精灵组
def start_game(self):
while True:
self.clock.tick(FRAME_PER_SEC)
self.__event_handler()
self.__check_collide()
self.__update_sprites()
pygame.display.update()
# 设置创新帧率
def __event_handler(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
PlaneGame.__game_over()
elif event.type == CREATE_ENEMY_EVENT:
enemy = Enemy()
self.enemy_group.add(enemy)
elif event.type ==HERO_FIRE_EVENT:
self.hero.fire()
pass
# elif event.type==pygame.KEYDOWN and event.key==pygame.K_RIGHT:
# print("向右移动")
key_pressed = pygame.key.get_pressed()
if key_pressed[pygame.K_RIGHT]:
self.hero.speed = 2
elif key_pressed[pygame.K_LEFT]:
self.hero.speed = -2
else:
self.hero.speed = 0
def __check_collide(self):
# 子弹打敌机
pygame.sprite.groupcollide(self.hero.Bullets,self.enemy_group,True,True)
# 飞机相撞
enemies=pygame.sprite.spritecollide(self.hero,self.enemy_group,True)
if len(enemies)>0:
self.hero.kill()
PlaneGame.__game_over()
def __update_sprites(self):
self.back_group.update()
self.back_group.draw(self.scree)
self.enemy_group.update()
self.enemy_group.draw(self.scree)
self.hero_group.update()
self.hero_group.draw(self.scree)
self.hero.Bullets.update()
self.hero.Bullets.draw(self.scree)
@staticmethod
def __game_over():
pygame.quit()
print("游戏结束")
exit()
if __name__ == '__main__':
game = PlaneGame()
game.start_game()
2.plane_sprites.py
import random
import pygame
# 屏幕大小常量
SCREE_RECT = pygame.Rect(0, 0, 480, 700)
# 刷新的帧率
FRAME_PER_SEC = 60
# 敌机定时器常量
CREATE_ENEMY_EVENT = pygame.USEREVENT
# 英雄发射子弹事件
HERO_FIRE_EVENT = pygame.USEREVENT + 1
class Gamesprite(pygame.sprite.Sprite):
"""飞机大战精灵"""
def __init__(self, image_name, speed=1):
super().__init__()
self.image = pygame.image.load(image_name)
self.rect = self.image.get_rect()
self.speed = speed
def update(self):
self.rect.y += self.speed
class Background(Gamesprite):
def __init__(self, is_alt=False):
super().__init__('./images/background.png')
if is_alt == True:
self.rect.y = -self.rect.height
def update(self):
super().update()
# 判断是否移出屏幕
if self.rect.y >= SCREE_RECT.height:
self.rect.y = -self.rect.height
pass
class Enemy(Gamesprite):
def __init__(self):
# 创建敌机精灵
super().__init__('./images/enemy1.png')
# 初试位置,速度
self.speed = random.randint(1, 4)
self.rect.bottom = 0
self.rect.x = random.randint(0, SCREE_RECT.width - self.rect.width)
def update(self):
# 保持垂直飞行,飞出屏幕则删除
super().update()
if self.rect.y >= SCREE_RECT.height:
self.kill()
pass
class Hero(Gamesprite):
def __init__(self):
#
super().__init__('./images/me1.png', 0)
self.rect.centerx = SCREE_RECT.centerx
self.rect.bottom = SCREE_RECT.bottom - 120
self.Bullets =pygame.sprite.Group()
def update(self):
self.rect.x += self.speed
if self.rect.x < 0:
self.rect.x = 0
elif self.rect.right > SCREE_RECT.right:
self.rect.right = SCREE_RECT.right
def fire(self):
for i in (0,1,2):
bullet1 =Bullet()
bullet1.rect.bottom=self.rect.y-i*20
bullet1.rect.centerx=self.rect.centerx
self.Bullets.add(bullet1)
class Bullet(Gamesprite):
def __init__(self):
super().__init__('./images/bullet1.png', -3)
def update(self):
super().update()
if self.rect.bottom < 0:
self.kill()